Press kit

Vibe Together press kit

Music, beyond the timeline

Everything you need to write about Vibe Together: boilerplate, story angles, logos, brand rules and a working download for every asset. No login, no form, no permission email.

Fact sheet

Name
Vibe Together
Category
multiplayer music sandbox · creative software · user-generated content platform · nonlinear sequencer · procedural music system · custom synth engine
Made by
Unwise, aka The Music Unc — one person
Company
Future Heritage LLC, New York
Platform
Any modern browser, desktop or mobile with stable internet. Nothing to install. Steam version for local sessions inbound soon.
Price
$20 one-time. We’re tired of subscriptions.
Release
Public launch (date under embargo)
Site
makevibestogether.com
Press
unwise@makevibestogether.com

Descriptions and story angles

A1 — The one-liner

For a news brief

Vibe Together is a multiplayer music sandbox that makes creation playful, visual, communal, and shareable. Make songs you can see.

A2 — The paragraph

The standard boilerplate

Vibe Together is a browser-based music sandbox that combines non-linear sequencing, procedural composition, 3D visuals, a synth engine, and multiplayer. Part game and part music software, it lets players explore, share, listen, build a band, and earn progression through the songs they make.

A3 — The timeline never changed

talking about a revolution

Every music tool inherited the same shape: clips on a horizontal line, left to right, one pass at a time. It is a great way to finish a song but a poor way to play with an idea, and it has barely moved in thirty years.

Vibe Together throws out the line and adds an explorable grid of placed objects. With it, pitch, rhythm and musical relationships are fully visible on a shared 3D surface. This enables more creative play, stronger memory, and fun abilities like probabilistic compositions. You are not editing a recording. You are building the machine that makes it.

A4 — A white box, not a black box

Where this sits next to AI

AI prompt tools hand you a finished song and compress making into asking. That is a black box: you prompt, it answers, and the discovery and exploration — the parts that make someone a musician — are exactly what got automated. This is the wrong direction. We should not prompt away our creative impulse.

Vibe Together is a white box. Every rule that produces the music is visible on the grid, put there by you, and changeable while it plays. The system is procedural, built on music theory, and it surprises you constantly, but the surprise comes out of a machine you built and can read. You keep the authorship, the taste, and the learning. Humans keep the subjective decisions.

A5 — The next creative software

communal, shareable, and playful

Music software tools have not taken a dramatic leap in the past 20 yrs while the audience that consumes them has. Games and the power they have are rooted in community, sharing, identity, and progression. Creative software has to adapt and embrace those values.

Vibe Together is built on that conviction. It is communal, shareable, and playful.

A6 — Play is the point

Why it feels like a game

Creativity rewards exploring, and games are the medium that got best at making exploring feel worth doing. Creative software mostly forgot that: menus, panels, submenus, a manual.

So Vibe Together is built like a game instead — a grid you inhabit, objects with behaviour, instant feedback on every change, and progression for turning up. The interface is playful because play is how people find the idea they would never have planned.

Music Survivors mode takes that idea all the way: every composition can become a playable arena. Your music is the weapon, every note changes the fight, and a vibe can now be played as well as heard.

A7 — What is actually in it

The capability list

  • Nonlinear sequencing on a near-infinite spatial grid, where distance is time and musical structure is something you can see.
  • Harmony-aware procedural generation that listens to the current key, scale, mode, chord progression, phrase, rhythm and more before it makes a musical decision.
  • A synth engine built for the web with Rust, SIMD and WebAssembly (WASM), with robust subtractive, FM and wavetable synthesis engines.
  • Full mixer controls, plus purpose-built interfaces for shaping a mix without living in a conventional channel strip.
  • Music Survivors mode, where every composition becomes a playable arena and every note becomes part of the fight.
  • Real-time multiplayer sessions in the browser, up to 8 people on one grid. Nothing to install, phone or laptop.
  • MIDI in and out, plus audio and stem export, so what you make leaves with you.

The composer agent · Core progression system

A8 — Bands, battles and contracts

The social half

Playing music with other people feels nothing like playing alone, and the identity of a band is half the reason anyone starts one. The community layer is built out of that feeling.

Sessions are joined by link. A daily contract gives you a prompt instead of a blank grid. Battle of the Bands puts crews against each other. Published pieces land on the Community Mixtape to be listened to, upvoted, commented on and remixed, with credit tracked back to whoever made the original. Everything you make moves a progression along, and that progression turns into titles, plaques and an identity that follows you around the product.

Community Mixtape · Battle of the Bands

A9 — The person who made it

One person, too many instruments

Vibe Together has been built by one person, under the name Unwise — aka The Music Unc. The audio engine, the multiplayer, the art, the copy on this page: one pair of hands.

He builds his own headphones. He owns a tabla, a djembe, bongos, a ukulele, a banjo, a guitar, a piano and a sitar, and will tell you he is mediocre at nearly all of them — the guitar is passable, and his mom says he can sing. He has played in bands called the Bearded Bumble Bees and Magical Suburbs.

He has spent more than three years iterating on the idea, rebuilding parts that did not work and, at points, coming close to giving up. He kept going because he wanted the thing a younger version of himself would have loved: a place where music and games meet, with a point of view rather than a roadmap by committee.

I wanted to build the thing fourteen-year-old me would have lost a summer to.

A10 — Three years of iteration

The broad strokes

Vibe Together grew out of more than three years of building, testing and rebuilding a music automation game. The clearest lesson was that the most compelling part was not automation by itself. It was placing things, wiring them together and hearing the system change while it played.

Development refocused around that discovery. Vibe Together became a multiplayer, accessible and increasingly playable music sandbox: a spatial grid instead of a timeline, available in a browser, where making the composition is only the beginning.

A11 — What it costs

Pricing, plainly

One payment of $20 opens the whole product, permanently. Nothing renews, and there is a $5-a-month path for anyone who would rather pay it off — four payments and you own it outright.

You can start building before you pay a cent. A free account keeps 2 editable Vibes, and anything already made stays yours whatever you decide.

Pricing page

A12 — Creator clearance

Cleared for monetized video and streams

Original work you make in Vibe Together — built from material you created plus the sounds and samples we ship marked as approved for project use — is yours to release and monetize. Stream it, score a video with it, take the ad revenue. We file no claims and no Content ID against it, and you never need to email anyone for permission.

Two honest limits. Anything you bring in from elsewhere keeps whatever rights came with it. And publishing someone else’s vibe means crediting them, not us — a published composition can be listened to and remixed inside Vibe Together, but releasing someone else’s underlying work outside it needs their permission.

Covering the product is cleared too: videos and streams that capture Vibe Together as you use it — including other players’ published vibes as they play inside it — are yours to publish and monetize, with credit where practical. What still needs a creator’s permission is releasing their vibe outside the product as your own track.

If an automated system ever flags something that came from here, tell us and we will help get it resolved.

Full terms: Creator Rights

A13 — What is coming

Ask before you print dates

The public launch of the web app is next, with a Steam version built for local sessions inbound behind it.

Anything beyond that is either under embargo or not yet decided — ask, and you will get a straight answer about which.

Maker bios

40 words: Unwise — aka The Music Unc — is the one person behind Vibe Together: audio engine, multiplayer, art and copy. After more than three years of iteration, he is still building the music game his younger self would have lost a summer to.

90 words: Unwise — aka The Music Unc — built Vibe Together alone: the audio engine, the multiplayer, the art and every word of copy. He has played in bands called the Bearded Bumble Bees and Magical Suburbs, builds his own headphones, and owns more instruments than he can play well. More than three years of iteration included major rebuilds and moments when the project nearly stopped. The lessons from an earlier music automation game ultimately refocused the work on Vibe Together: a playful, communal music sandbox where compositions can be built, shared and played.

Assets

Every pack is a zip with usage terms inside. Individual files are linked directly.

Logo pack

SVG + PNG · Colour · knockout · on dark · Mark, horizontal, stacked

Screenshots

PNG · 1920×1080+ · Curated · Alt text included

Arriving before launch.

Key art

PNG · 3000px wide · With and without text · Thumbnail-safe crop

Arriving before launch.

Video

Trailer · MP4 · B-roll clips · GIF loops of the grid

Arriving before launch.

Brand kit

Hex codes + tokens · Space Grotesk · Space Mono · Do and don't sheet

The maker

Headshot PNG · Music Unc art · 40-word and 90-word bios

Arriving before launch.

Kit text

Fact sheet · Both boilerplates · Plain text + Markdown

Embargo

No embargo date is set yet. Everything listed as publishable below is publishable now.

Publish any time

  • Everything written on this page, including both boilerplate descriptions.
  • Every asset in the download packs below.
  • The product as it exists today, and anything you find by using it.
  • Interviews and hands-on impressions, unless we agreed otherwise in writing.

Hold until the lift

  • The launch date itself, and any countdown built around it.
  • Launch-day pricing promotions and any numbers shared with you under embargo.
  • Anything sent to you separately and marked as embargoed.

Brand

  • Square is the law. Zero corner radius almost everywhere. A curve has to earn itself.
  • Depth is a hard offset. A solid plane pushed down-right, zero blur. No soft grey shadows.
  • One loud colour per view. Ink on cream carries everything; a single action colour does the pointing.
  • The spectrum means pitch. Rainbow colour is data, never decoration — so never on the mark.

Palette: Cream #FFFDF5, Ink #000000, Coral #FF6B6B, Yellow #FFD93D, Green #6BCB77, Violet #C4B5FD, Blue #4D96FF, Pink #FF6BCB.

Type: Space Grotesk, Space Mono, Caveat.

Credit line: Made in Vibe Together — makevibestogether.com

More

  • Community Mixtape — Every published vibe. The demo, really.
  • Learn — How spatial composition actually works.
  • Pricing — The whole board, priced in public.
  • About — The company, plainly stated.
  • Creator Rights — What you own and what we can do with it.
  • Blog — Engineering notes and creator stories.
  • Discord — Where the players are.
  • X — @VibeTogetherHQ
  • TikTok — @makevibestogether
  • Instagram — @makevibestogether
  • Roadmap — What is being built, in public.

Contact

Press and interviews: unwise@makevibestogether.com. No PR layer — the person who built it answers.

Future Heritage LLC