Press kit

Vibe Together press kit

Make music with friends. Any song becomes a level.

Press kit for Vibe Together, the multiplayer music playground. Make music with friends; any song becomes a level. Download screenshots, Steam artwork, logos and copy.

Fact sheet

Name
Vibe Together
Category
multiplayer music sandbox · creative software · user-generated content platform · nonlinear sequencer · procedural music system · rhythm game · music roguelike · synth engine
Made by
The Music Unc
Steam Page
Vibe Together on Steam ↗
Platform
Any modern browser, desktop or mobile with stable internet. Nothing to install. Steam version for local sessions inbound soon.
Price
$20 one-time. We’re tired of subscriptions.
Release
Web Beta, Steam Demo Soon. (date under embargo)
Site
makevibestogether.com
Press
unwise@makevibestogether.com

Descriptions and story angles

A1 · The one-liner

For a news brief

Vibe Together is a multiplayer music playground where you make music with friends and turn any song you build or discover into a playable level. Make songs you can see.

A2 · The paragraph

The standard boilerplate

Vibe Together is a multiplayer music sandbox where you build songs you can see. Place musical objects on a shared grid, connect them, and hear the vibe emerge. Making music should feel more like playing a game than operating production software.

Build alone or invite friends to shape the same song in real time. Music creation becomes visual, playful, and communal. Anyone can vibe. No music theory required.

Find your place in the community by publishing your work, discovering new music, remixing compositions, entering a weekly battle of the bands, or leaving comments as your DJ avatar. Each path has its own progression, whether you're here to create, listen, connect, or play.

You can even turn any composition into a playable arcade, where any song can become a way to defend yourself or a new rhythm game to enjoy. Survive the waves and climb the leaderboards, all powered by music made by the community. Make songs you can see. Then play them.

A3 · The timeline never changed

talking about a revolution

Every music tool inherited the same shape: clips on a horizontal line, left to right, one pass at a time. It is a great way to finish a song but a poor way to play with an idea, and it has barely moved in thirty years.

Vibe Together throws out the line and adds an explorable grid of placed objects. It combines non-linear sequencing with a world class procedural composition system. With it, pitch, rhythm and musical relationships are fully visible on a shared 3D surface. This enables more creative play, stronger memory, and fun abilities like probabilistic compositions. You are not editing a recording. You are building the machine that makes it. Music beyond the timeline.

A4 · No Prompt to Song AI!

A white box, not a black box

Music is how we celebrate, grieve, worship, and entertain. We must strike the right balance of where tools help us and where our creative choices remain ours. AI prompt tools hand you a finished song and compress making into asking. Endless songs, and little connection for listeners or makers. It's a black box: you prompt, it answers, and the discovery and exploration, the parts that make someone enjoy the work, are exactly what got automated. This is the wrong direction. We should not prompt away our creative impulse.

Vibe Together is a white box. Every rule that produces the music is visible on the grid, put there by you, and changeable while it plays. The system is procedural, built on music theory, and it surprises you constantly, but the surprise comes out of a machine you built and can read. You keep the authorship, the taste, and the learning. Humans keep the subjective decisions.

A5 · The next creative software

communal, shareable, and playful

Music software tools have not taken a dramatic leap in the past 20 yrs while the audience that consumes them has. Games and the power they have are rooted in community, sharing, identity, and progression. Creative software has to adapt and embrace those values.

Vibe Together is built on that conviction. It is communal, shareable, and playful.

A6 · Play is the point

Why it feels like a game

Creativity rewards exploring, and games are the medium that got best at making exploring feel worth doing. Creative software mostly forgot that: menus, panels, submenus, a manual.

So Vibe Together is built like a game: a grid you inhabit, objects with behaviour, instant feedback on every change, and progression for turning up. The interface is playful because play is how people find the idea they would never have planned.

Any song becomes a level: play a composition you made with friends, or discover one in the Community Mixtape. Music Survivors turns its notes into weapons and enemies; Beat Sync, Vibe Ride and Beat Dodge offer rhythm, riding and dodging challenges driven by the same music. Making the song is only the beginning.

A7 · What is actually in it

The capability list

  • Nonlinear sequencing on a near-infinite spatial grid, where distance is time and musical structure is something you can see.
  • Harmony-aware procedural generation that listens to the current key, scale, mode, chord progression, phrase, rhythm and more before it makes a musical decision.
  • A synth engine built for the web with Rust, SIMD and WebAssembly (WASM), with robust subtractive, FM and wavetable synthesis engines.
  • Full mixer controls, plus purpose-built interfaces for shaping a mix without living in a conventional channel strip.
  • Arcade Modes where every composition becomes a playable arena and every note becomes part of the fight.
  • Real-time multiplayer sessions in the browser, up to 8 people on one grid. Nothing to install, phone or laptop.
  • MIDI in and out, plus audio and stem export, so what you make leaves with you.

The composer agent · Core progression system

A8 · Bands, battles and contracts

The social half

Playing music with other people feels nothing like playing alone, and the identity of a band is half the reason anyone starts one. The community layer is built out of that feeling.

Sessions are joined by link. Live lobbies let you find an open room and join other players making music in real time. A daily contract gives you a prompt instead of a blank grid. Battle of the Bands puts crews against each other. Published pieces land on the Community Mixtape to be listened to, upvoted, commented on and remixed, with credit tracked back to whoever made the original. Everything you make moves a progression along, and that progression turns into titles, plaques and an identity that follows you around the product.

Community Mixtape · Battle of the Bands

A9 · The person who made it

One person, too many instruments

The Music Unc built Vibe Together solo. The audio engine, the multiplayer, the procedural music architecture: one pair of hands.

He builds his own headphones. He owns a tabla, a djembe, bongos, a ukulele, a banjo, a guitar, a piano and a sitar, and will tell you he is mediocre at nearly all of them. The guitar is passable, and his mom says he can sing. He has played in bands called the Bearded Bumble Bees and Magical Suburbs.

After more than three years of iteration, major rebuilds and moments when the project nearly stopped, he is excited to share this music making game with the world. He hopes it brings more people into music making and sparks a lifelong passion for creating with friends.

A10 · Three years of iteration

The broad strokes

Vibe Together grew out of more than three years of building, testing and rebuilding a music automation game. The clearest lesson was that the most compelling part was not automation by itself. It was placing things, wiring them together and hearing the system change while it played.

Development refocused around that discovery. Vibe Together became a multiplayer music playground: a spatial grid instead of a timeline, available in a browser, where friends make music together and the songs become levels to play.

A11 · What it costs

Pricing, plainly

One payment of $20 opens the whole product, permanently. Nothing renews, and there is a $5-a-month path for anyone who would rather pay it off. Four payments and you own it outright.

You can start building before you pay a cent. A free account keeps 2 editable Vibes, and anything already made stays yours whatever you decide.

Pricing page

A12 · Creator clearance

Cleared for monetized video and streams

Original work you make in Vibe Together, built from material you created plus the sounds and samples we ship marked as approved for project use, is yours to release and monetize. Stream it, score a video with it, take the ad revenue. We file no claims and no Content ID against it, and you never need to email anyone for permission.

Two honest limits. Anything you bring in from elsewhere keeps whatever rights came with it. And publishing someone else’s vibe means crediting them, not us. A published composition can be listened to and remixed inside Vibe Together, but releasing someone else’s underlying work outside it needs their permission.

Covering the product is cleared too: videos and streams that capture Vibe Together as you use it, including other players’ published vibes as they play inside it, are yours to publish and monetize, with credit where practical. What still needs a creator’s permission is releasing their vibe outside the product as your own track.

If an automated system ever flags something that came from here, tell us and we will help get it resolved.

Full terms: Creator Rights

A13 · What is coming

Ask before you print dates

The public launch of the Steam demo is coming soon with a launch plan for all versions soon after. Get in touch for an early peak :)

Anything beyond that is either under embargo or not yet decided. Ask, and you will get a straight answer about which.

Maker bios

Short bio: The Music Unc is the one person behind Vibe Together. After more than three years of iteration he is excited to share this new music making game with the world. He hopes it allows more people to enjoy the beauty of music making and kick off a lifelong passion for creating with friends.

Long bio: The Music Unc built Vibe Together solo: the audio engine, the multiplayer, the synths and more. He's an ex-raver, played in multiple bands, builds his own headphones, and owns more instruments than he can play well. More than three years of iteration included major rebuilds, massive pivots and moments when the project nearly stopped. The lessons from an earlier music automation game ultimately refocused the work on Vibe Together: a multiplayer music playground where friends make songs and play them as levels.

Assets

Every pack is a zip with usage terms inside. Individual files are linked directly.

Logo pack

SVG + PNG · Colour · knockout · on dark · Mark, horizontal, stacked

Screenshots

16 original PNG + JPG captures · Core music · arcade · community · Captions, credits and visual index

  • Spatial composition — music you can see

    Recommended gameplay. A published composition, “summer step up vibes” by @no_beats, plays across the spatial music grid.

    Credit: Vibe Together / Future Heritage LLC. Composition: “summer step up vibes” by @no_beats.

  • Multiplayer — four-player editor

    Recommended gameplay. Four participants share a live composition session, with note paths and editing controls on one grid.

    Credit: Vibe Together / Future Heritage LLC

  • Music Survivors — arena action

    Recommended gameplay. Music Survivors turns a composition into an arena where the song supplies the attacks.

    Credit: Vibe Together / Future Heritage LLC

  • Beat Sync — tap along to a composition

    Recommended gameplay. Beat Sync follows a composition’s instrument parts, with upcoming notes shown on a timing strip.

    Credit: Vibe Together / Future Heritage LLC

  • Vibe Ride — ride the song

    Recommended gameplay. Vibe Ride builds a road from the song: collect instrument notes and grind the long notes.

    Credit: Vibe Together / Future Heritage LLC

  • Beat Dodge — move on the beat

    Recommended gameplay. Beat Dodge combines movement on the beat with projectiles and collectible records.

    Credit: Vibe Together / Future Heritage LLC

  • Vibe Check — solo playtest

    Vibe Check solo playtest: build musical defenses, protect the stage and fill the room with fans. Playtest capture; features may change.

    Credit: Vibe Together / Future Heritage LLC

  • Collaboration — comments on the grid

    An on-grid comment from @music_unc beside the published composition “drums!”.

    Credit: Vibe Together / Future Heritage LLC. Composition: “drums!”; creator credited in the capture.

  • Community Mixtape — published music

    Discover published compositions on the Community Mixtape, with creator credits and previews of their musical graphs.

    Credit: Vibe Together / Future Heritage LLC. Individual creators credited in the capture.

  • Home board — navigation and crew

    The home board connects music creation, published music, arcade play and live rooms.

    Credit: Vibe Together / Future Heritage LLC

  • DJ avatar — creator identity

    Customize a DJ avatar with face styles, colours and headphones.

    Credit: Vibe Together / Future Heritage LLC

  • Battle of the Bands — community event

    The weekly Battle of the Bands presents two lineups for listening and voting; this capture shows its encore view.

    Credit: Vibe Together / Future Heritage LLC

  • Draft board · a composition mapped out

    The drafting board maps instrument parts across the shared grid in “PMD2 Fogbound Lake Recreation” by @saronins_vibe.

    Credit: Vibe Together / Future Heritage LLC. Composition: “PMD2 Fogbound Lake Recreation” by @saronins_vibe.

  • Constellation board · music among the stars

    The constellation board makes musical paths visible as glowing spheres in “The Legend of Ashitaka Orchestra” by @theconductor.

    Credit: Vibe Together / Future Heritage LLC. Composition: “The Legend of Ashitaka Orchestra” by @theconductor.

  • Graph paper board · follow the music

    Players explore the connected musical paths of “Naruto Theme Song” by @theconductor on the graph-paper board.

    Credit: Vibe Together / Future Heritage LLC. Composition: “Naruto Theme Song” by @theconductor.

  • Journey · progression across the playground

    The Journey page tracks progress across creation, community and arcade play. This capture shows the Live Play path and a two-player session milestone.

    Credit: Vibe Together / Future Heritage LLC

  • Screenshot selection, captions and credits
  • Offline visual screenshot index
  • Visual index stylesheet
  • Screenshot captions and sources

Key art

11 original Steam PNG exports · Store capsules + library art · Transparent logo + broadcast panels

Brand kit

Hex codes + tokens · Space Grotesk · Space Mono · Do and don't sheet

The maker

Music Unc art · transparent PNG · 1024×1024 · Short and long bios

Kit text

Fact sheet · Both boilerplates · Plain text + Markdown

Embargo

No embargo date is set yet. Everything listed as publishable below is publishable now.

Publish any time

  • Everything written on this page, including both boilerplate descriptions.
  • Every asset in the download packs below.
  • The product as it exists today, and anything you find by using it.
  • Interviews and hands-on impressions, unless we agreed otherwise in writing.

Hold until the lift

  • The launch date itself, and any countdown built around it.
  • Launch-day pricing promotions and any numbers shared with you under embargo.
  • Anything sent to you separately and marked as embargoed.

Brand

  • Square is the law. Zero corner radius almost everywhere. A curve has to earn itself.
  • Depth is a hard offset. A solid plane pushed down-right, zero blur. No soft grey shadows.
  • One loud colour per view. Ink on cream carries everything; a single action colour does the pointing.
  • The spectrum means pitch. Rainbow colour is data, never decoration — so never on the mark.

Palette: Cream #FFFDF5, Ink #000000, Coral #FF6B6B, Yellow #FFD93D, Green #6BCB77, Violet #C4B5FD, Blue #4D96FF, Pink #FF6BCB.

Type: Space Grotesk, Space Mono, Caveat.

Credit line: Made in Vibe Together · makevibestogether.com

More

  • Steam: Wishlist Vibe Together. Release date and pricing to be announced.
  • Community Mixtape: Every published vibe. The demo, really.
  • Learn: How spatial composition actually works.
  • Pricing: The whole board, priced in public.
  • About: The company, plainly stated.
  • Creator Rights: What you own and what we can do with it.
  • Blog: Engineering notes and creator stories.
  • Discord: Where the players are.
  • X: @VibeTogetherHQ
  • TikTok: @makevibestogether
  • Instagram: @makevibestogether
  • Roadmap: What is being built, in public.

Contact

Press and interviews: unwise@makevibestogether.com. The person who built it answers.

Future Heritage LLC