Sample Node
A Sample Node plays one audio clip when a signal arrives. Use an upload, a microphone recording, generated material, a saved library item, or a built-in effect, then shape it without leaving the graph.
A Sample Node turns signal arrival into clip playback. It belongs to the modifier family in the shared data model, but behaves like a sound destination on the canvas. Choose material from an upload, the microphone, sample generation, your library, or the built-in FX collection.
Shape the clip
| Parameter | Type | Range | Default | Description |
|---|---|---|---|---|
| trim / reverse | editing | Choose the active region and flip playback without changing the source asset. | ||
| pitch / gain / pan | sound | Transpose and place the sample in the mix. | ||
| fade / tone | sound | Soften edges and shape brightness. | ||
| oneShot / gate / loop | playback | Play through once, follow signal duration, or repeat. | ||
| overlap / restart / ignore | retrigger | Layer repeated hits, restart the clip, or let the current playback finish. | ||
| signal / node | duration | Follow the arriving signal or use the Sample Node's own duration. | ||
| start / end | output timing | Forward the outgoing signal when playback starts or after it finishes. |