Sample Node

A Sample Node plays one audio clip when a signal arrives. Use an upload, a microphone recording, generated material, a saved library item, or a built-in effect, then shape it without leaving the graph.

A Sample Node turns signal arrival into clip playback. It belongs to the modifier family in the shared data model, but behaves like a sound destination on the canvas. Choose material from an upload, the microphone, sample generation, your library, or the built-in FX collection.

Shape the clip

Playback controls
ParameterTypeRangeDefaultDescription
trim / reverseeditingChoose the active region and flip playback without changing the source asset.
pitch / gain / pansoundTranspose and place the sample in the mix.
fade / tonesoundSoften edges and shape brightness.
oneShot / gate / loopplaybackPlay through once, follow signal duration, or repeat.
overlap / restart / ignoreretriggerLayer repeated hits, restart the clip, or let the current playback finish.
signal / nodedurationFollow the arriving signal or use the Sample Node's own duration.
start / endoutput timingForward the outgoing signal when playback starts or after it finishes.